Project Paradroid


The aim of the game is to clear all 20 levels of droids, by either taking control of each one, or destroying them.  Gaining access to higher level droids allows you to inflict more damage (and sustain less).


Reports indicate that the droid crew of a galactic space freighter has turned against their masters. A droid 'Influence Device' has been beamed aboard To help you regain control of the situation.

Use the Influence Device To destroy the droids by shooting them, ramming them, Or temporarily taking control of a droid's circuitry [transferring] to redirect its energy and armaments against its own kind.

Your goal is to clear all droids from Each of the space freighter's 20 decks. When you have completely cleared a deck of droids, the ship's computer shuts down the deck lights And you are awarded bonus points.

The Influence Device

The Influence Device, identified by the serial number 001, is a comparatively low-powered machine. Move the Influence Device around the space freighter by using the keys or joystick If your Influence Device is destroyed, the game is over -- droids win, you lose.

Influence Device Weapon System

The Influence Device has low-powered laser that is activated by pressing the fire button while the Influence Device is moving. The lasers fire in the same direction that the Influence Device moves. In addition To firing your lasers, you can destroy weaker droids by ramming them repeatedly.

However, you need To have 'transferred' To a droid more powerful than the Influence Device Before ramming is effective [see the section entitled 'Transferring To a Droid'].

Occasionally, you also may notice that the presence of your Influence Device among a group of droids causes the droids to attack Each other. In addition, the Influence Device, or any droid that you have transferred to [host droid], will
begin to run out of energy after a period of time. When the energy level is low, the Influence Device Or host droid will begin To flash. At this point, it is of the utmost
importance To attempt To transfer To a new host droid. If you do Not, the Influence Device Or current host droid will burn out.

Note: Energy loss caused by laser damage can be restored -- For a price -- by using one of the space freighter's Energizers [see the section entitled 'Some Important Devices aboard the Space Freighter'].

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To transfer to a droid, Press and hold the action button. The word 'Transfer' will appear in the Upper Left-hand corner of the screen and the Influence Device or host droid will start to flash to indicate that the Influence Device or host droid is ready to attempt to transfer. Then, with the button still held down, locate the target droid and ram into it with the Influence Device or host droid.

After the collision, a screen describing your current status appears, followed by a screen that describes the target droid. Next, prepare to engage in a battle for control of the droid's circuit board. You'll see a screen that looks like a circuit diagram with a column of rectangular boxes in the middle. Your goal in this battle with the droid's processor is to set at least 7 of the 12 rectangles that appear in the centre of the screen to the Colour that is controlled by the side of the circuit that you choose to operate.

You have the choice of which side of the circuit board you wish to work from. It's a race against time as well as the droid's processor, so choose a side quickly by pushing either Left or Right And pressing the fire button to choose. Experience will teach you how to size up the situation quickly and choose the side from which you have the best chance To win. The droid's processor controls the opposite

Hacking the droid

Once you have selected one side or the other, push up and down to move the 'pulser' vertically from one wire to the Next. Press the fire button when you reach a wire with a clear path to one or more of the centre rectangles of the processor's colour. The rectangle[s] will change to your colour. If the rectangle is already your colour, you waste a pulser by pressing the fire button. The droid's processor will be activating pulsers too, so a rectangle with your colour may change to the processor's colour.

Transfer game

You have a limited number of pulsers to work with, so choose wisely. Learn to identify those wires which provide a clear path to one or more rectangles. Some wires short circuit your pulser before it can reach the rectangles. Other wires, when activated, send a constant pulse To the rectangle and can't be changed by the droid's processor. Still other wires contain a fork or multiple forks that lead to more than one rectangle. Watch out For 'Terminators,' 'Joiners,' and 'Colour Switchers.' You're better off sticking with 'Autopulsers' And 'Splitters.'

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Successful hacking

If at least 7 of the rectangles are of the colour controlled by your side of the circuit when time expires, the transfer will be successful and the Influence Device or current host droid will assume the serial number and characteristics of the new host droid [the word 'Complete' will appear in the Upper Left-hand corner of the screen]. A deadlock occurs if 6 of the rectangles are your colour and the battle will begin again [the word 'Deadlock' will appear in the Upper Left-hand corner of the screen]. If fewer than 6 rectangles are your colour when time runs out, the attempted transfer is rejected [the word 'Rejected' will appear in the Upper
Left-hand corner of the screen].

Transfers result in the destruction of the current host droid. If the transfer is unsuccessful, your droid returns to Influence Device status [serial number 001]. If the Influence Device attempts to transfer without a current host and fails, it will be destroyed and the game will end.

Some important devices aboard the space freighter:


Lifts enable you to move from one deck to another. They are represented by coloured circles on each deck. To use a lift, move the Influence Device or host droid over the lift and press the action button. A side view of the decks of the freighter appears. Press up or down To move the level selector, press the action button.


Energizers restore energy loss caused by laser damage to the Influence Device or host droid, but points are deducted from your score for each second that you use an energizer [see 'Scoring']. Energizers are the flashing lights that appear on Each deck. To use an Energizer, simply position the Influence Device or host droid over it.

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Consoles provide information about droids and the space freighter itself. Consoles are somewhat U-shaped. To use a console, move the Influence Device or host droid to a console and press the action button. Four choices appear.
Press up and down To move to the option of your choice, and then press the action button to select it. To return to the console menu after making a selection from it, press the action button.

Here's some information about each of the four choices:

  • Droid icon > Return to the game.
  • Query icon > Gain access to the Droid Data Library. You can view Data about any droids you have previously taken control of. Push up and down to see each droid. For further information about a particular droid, push Left or Right.
  • Deck icon > View the deck you're on. Maps out lifts, consoles and energize points as well as present location. Ship icon See the entire freighter from a side perspective.

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